• 2 Editors: Stage and Blind
  • Next, Prev and Test functions to speed up editing.
  • Fixtures editing supported by Palettes (predefined) and Libraries.
  • Parameters, Palettes and Libraries with dimmer, position, colour, gobo, beam, X-tra categories.
  • Various Timing, timing references, to separate cue/group contents conceptually (htps, ltps, channels, gobos, colours, etc.) and have each block enter the scene at different times and speeds.
  • Fan-out and Flip functions.
  • Search and quick actions by means of dimmer, position, colour, etc. buttons.
  • Edit+ function, which allows us to program a live fade time, for libraries and some editor functions.
  • Banks, on touch screen, for access to groups, macros, palettes, libraries, shapes… 30/50 soft keys for direct and configurable access.
  • Shapes to give dynamic values to any fixture or channel parameter, predefined and editable.
  • Rescue function to recover the last selections, modified cues, and deleted editor contents.
  • Functions to copy values from channels and fixtures.
  • Functions for copying cues, groups, effects, pages, macros…
  • Function to Examine contents or status of any console item.
  • Function to Modify contents or status of any item in the console.
  • Line to enter commands and data.


  • Learn Time function for Effects and Sequence. Manual playback “Time Capture”.
  • Time control (accelerator) for Submasters and Sequences.
  • Playback modification in Stage and Blind modes.
  • Effects with multiple ways of playing the same content. It is possible to modify their properties live.
  • Prio and Manual Tracking functions allow us to adjust the priorities and returns of our Playbacks.
  • Event list controlled by SMPTE, internal or external and MTC. Events allow us to play Cues, Effects, Sequences, Macros, Rs232 Commands, etc.

Other functions

  • Macros and Pages to organise and simplify editing and playback processes.
  • Software updates via USB disk or Ethernet connection to PC (downloaded from the Internet,
  • Windows Off Line Editor, WOLE. Enables data exchange between HYDRA II consoles and any computer. It is possible, for example, to modify, print, rehearse, etc.
  • Direct compatibility of shows between all HYDRA II versions.
  • Compatibility through show conversion between Plus, Space, Sky and Spirit models.


  • Setup to configure different console modes and responses.
  • Help screens, organised by topic, describe the available commands and actions.
  • Various languages for help and messages.
  • Tests to verify the correct operation of each part of the table.
  • The Printer Menu allows you to set ranges and selections for printing them in a “.txt” file format.
  • The Load Selected function, from the Shows menu, allows the selective recovery of fragments of a Show, by selecting ranges and items to be loaded. It is possible to directly import and export ASCII Light Cue shows.

Channel Patch & Fixtures

  • Channels: Accepts response curves and level limiting for each Dimmer. Includes quick commands for copying, moving, defaulting, etc., both complete lines and address ranges.
  • User editable response curves for Dimmer Channels.
  • Fixtures: The Fixtures Patch includes the XY function to adjust the movement of each fixture to the trackball, according to its physical location, as well as the patch of external dimmers. It allows us to adjust jellies in the colour changes. Allows us to assign external dimmers.
  • Extensive library of fixture definitions, organised by manufacturer and model (can be updated via the Internet,, and can be edited/modified).

Special ports for control and synchronisation

  • 3 external triggers (switches), which can be associated to any key on the desk.
  • Full MIDI integration, both transmitting and receiving. Includes MIDI Patch.
  • DMX input, which allows to capture scenes (modes for Channels and Fixtures), mix to any DMX output and trigger Macros.
  • Configurable serial port (RS232) only for 6000 models. We can write commands and integrate them in our Show. With this, it is possible to manage slides, video, etc.

Ethernet 10/100/1000M

  • Ethernet network to interconnect several Hydra consoles and/or several Wole consoles and establish the necessary privileges to obtain visualisation/monitoring and backup systems.
  • DMX distribution via Ethernet, ArtNet protocol and ACN ready. With 6 or 12 universes depending on models.
  • Connection with display programs such as Capture, ShowDesigner or Wysiwyg. Also with media servers such as Pandoras Box.


  • 8192 (S24-6000 and S48-6000) addresses for channels and attributes.
  • 4096 (S24-3000 and S48-3000) addresses for channels and attributes.
  • Number of channels and attributes configurable in the “Console” menu, up to a maximum of 8192/4096 (depending on versions) DMX addresses.
  • 2000 Cues (decimals are accepted).
  • 2000 Groups.
  • 2000 Master pages and sequence assignment.
  • 2000 Macros.
  • 2000 Effects.
  • 200 Libraries for each category of Dimmer, Colour, Gobo, Position, Beam, Xtra.
  • 9 Time Parts.
  • 6 predefined and editable Timing.
  • 30/50 programmable keys accessible from the touch screen, organised in banks, to access groups, macros, positions, colours, etc. They can adopt an interactive behaviour.
  • 24 / 48 Submasters (depending on models) accepting Cues and Groups (Normal, Inhibit and Absolute), Channels, Effects (with speed and/or intensity control) and Sequences (accepting command triggering, skips and Time Parts). The Submasters consist of 1 linear potentiometer and 2 associated and configurable function keys, and 2 status LEDs.
  • The Submasters can also be configured as Level or Speed Controls, acting on any Playback or set of Playbacks on the console.
  • 1 independent Sequence that accepts links, commands, Time Parts and Learn-Time function.
  • 1 General Master with B.O key
  • 1 SX Master with B.O. Key
  • 3 Configurable Masters with B.O. key for control of Submasters, DMX-IN etc.
  • 1 Level Wheel
  • 4 Encoders to control Fixture attributes, speeds, Shapes parameters, etc.
  • 1 illuminated trackball (various colours) for Fixture control and external mouse simulation.
  • Colour graphic touch screen (7 inches, 800×480).
  • Simulated alphanumeric keyboard on touch screen and possibility to connect an external one.
  • Hard disk and 6 built-in USB ports (2 front and 4 rear). For saving and loading Shows (LT and ASCII Light Cue format), Fixtures, Devices, etc.
  • Built-in universal power supply with power failure monitoring (85-265 V. / 50-60 Hz).
  • 16G Solid State Hard Disk Drive.
  • 2 PS/2 for keyboard and mouse connection.
  • 2 video outputs (DVI-D).
  • 1 RS232 serial port (S24-6000 and S48-6000 models only).
  • 1 audio input (MiniJack)
  • 1 SMPTE input (Jack)
  • 3 external triggers
  • MIDI port with In – Out connection (Din5)
  • S24-6000 and S48-6000: 6 DMX-OUT and 2 DMX-IN (XLR-5)
  • S24-3000 and S48-3000: 3 DMX-OUT and 1 DMX-IN (XLR-5)
  • 2 XLR-3 connectors for flexo (adjustable).
  • 1 LT-LINK port for accessory connection.
  • 10/100/1000M Ethernet port (RJ45).


  • Hydra II 48 Submasters: 1155mm x 442mm x 70…130mm, 25 Kg.
  • Hydra II 24 Submasters: 920mm x 442mm x 73…126mm, 22 Kg.

Hydra II Master Wing

  • 2 DMX output ports, allowing the DMX outputs to be used on the simulator’s ethernet.
  • 2 USB Host ports.
  • 1 USB Device port.
  • 1 12V port for working light.

eBox. Conversor Ethernet – DMX

  • 2 or 4 DMX ports. Configurable as inputs or outputs.
  • Ethernet: ArtNet and Hydra IPX
  • Special use for LT simulators (W.O.L.E.)

Remote Control. Radio Frequency and/or Cable

  • Available for radio frequency and/or cable.
  • Lithium Ion / Lithium battery. Long battery life.
  • Backlit display and illuminated keypad. Automatic standby.
  • Simple and ergonomic. Most of the functions available on the console are available from the remote control. Bidirectional, with line return of commands, messages and other status.