2 Editors in parallel, Stage and Blind, permit us to create scenes quickly, and to store Cues, Groups, Effects, etc. The Stage Editor has total control of the scene:

  • Functions as Next & Test help us in the edition and testing process.
  • The Fixture edition is leaned on Palettes & Libraries. The Parameters, Palettes and Libraries are divided intocategories as dimmer, position, color, gobo, beam & x-tra to do an edition more intuitive and quick.
  • Pre-programmed palettes, that can be used with any Fixture, directly. These palettes are a great help until the user programs his Libraries.
  • Timings, as times references, permit us to divide, conceptually, a memory or group (htps, ltps, channels, gobos, colors, etc.) obtaining that each conceptual group fades in scene with at the desired moment and time.
  • Functions as Fan-out & Flip permit us to find alternative values for X & Y, positions.
  • Searching and quick actions using the category keys for dimmer, position, color, etc.
  • Edit+ vision that toggles between the visualization of parameters values and categories values.
  • The Banks function permits to access directly to palettes and libraries (of any category) using the accessible banks from the touch screen. Also it’s possible to access to Groups and Macros.
  • The encoders can be configured as access to Parameters, palettes or libraries.
  • The Shapes, for automatic movement of any fixture parameter and for any channel,, with adjustment of amplitude, velocity, offset, etc, permit us to create complex movements in an easy way.
  • The Rescue function permits to recover the last selections done, the last editor scenes, and the last modified memories.
  • Copy function that permits to copy values of channels, fixtures, cues, groups, effects, pages, macros…
  • Functions as Copy, Exchange, Exam, Load, Modify, etc. work with items ranges.
  • The Exam function permits to exam assignations and status of any console item.
  • The Modify function permits to modify assignations and status of any console item.
  • Command Line to follow the edition process.
  • The console has an alphanumeric keyboard, into drawer (except the Tour format where the keyboard is external), to associate texts to any console item, improving their selection and identification.
  • Quick access from the touch screen to groups, macros, palettes, libraries…


  • Interactive Patch allows you to combine the 4 DMX outputs with the desired channels and fixtures. The dimmers accept response curves and limit levels. The Patch is programmed as data-table, but admits quick commands to copy, to move, to set by default, etc. complete lines or directions ranges.
  • Response Curves, for conventional channels, some pre-programmed and others programmable.
  • Fixtures definition allows you to create, import, export and edit the parameters definition, including texts for each one of the parameter steps. The Fixture Patch has the XY function to obtain a homogeneous movement of each spot in accordance with the trackball movement.
  • Extensive library of fixtures definitions, ordered by manufactures and moving lights models. (This library can be updated from Internet).


  • Setup to configure the console behaviour, adapting it to each user or situation.
  • Help on-line, arranged by subjects where are explained all the commands and actions.
  • The help and messages can be obtained in several Languages.
  • Tests to check the correct working of any console part (keys, faders, ports, etc).
  • The Printer menu allows you to set ranges and multi-selections, including the monitors to print them to a text file (*.txt).
  • The Load Selected function, inside the Disk menu, permits to load parts of a Show (cues, groups, macros, patches, etc). It’s possible to import or to export, directly, ASCII Light Cue Shows.


  • 24 Masters and a complete Crossfader. All the playbacks work in Tracking mode for LTPs.
  • Learn Time function for Effects and Crossfader allows you to capture “times” from a manual execution.
  • Speed control (accelerator) for Masters and Crossfader.
  • Modification of Playbacks in Stage and Blind modes.
  • Effects with several patterns, modes, directions, etc. These effect attributes can be modified in live.
  • Working with LTP’s, Timings give us several modes of playback a cues or group, manually or automatically.
  • Functions as Prio & Manual Tracking allow you to adjust the priorities and returns of LTPs in playbacks.
  • Events list controlled via SMPTE, internal or external, and MTC. An event allows you to execute a cue, effect, crossfade, macro, Rs232 command, etc.

Ports, control & synchronization

  • 3 External triggers (switchers) that can be associated to any console key.
  • Sound input, with 3 filters; each filter output can be associated to any key or fader of the console.
  • MIDI, totally integrated, with IN & OUT. Including MIDI Patch.
  • DMX input that can be used as input of channels or fixtures, for execution of macros, or to merger this input with any DMX output.
  • Configurable serial port (Rs232). It’s possible to write commands and execute them from our show. Very used to synchronize slides, video, etc.

Ethernet 10/100M

  • Ethernet can control up to 9 independent nets at the same time.
  • Ethernet allows you to connect several Hydra consoles (or Ole), and to configure these units to obtain advantages asvisualization, backup, synchronization, etc.
  • DMX via Ethernet. The DMX outputs can be transmitted via Ethernet (IPX, ArtNet)
  • Connection to Capture, ShowDesigner or Wysiwyg. Each console has a Capture LT-Edition licence included.
  • Connection to MediaServers as Coolux (Pandoras Box), Arkaos, Catalyst…

Other functions

  • 2 monitors & 1 touch screen allow a quick access to information, data and processes. It’s possible to work only with one external monitor. There is option for 4 monitors.
  • Several screens. Some configurable (i.e.: Main screen), others as data-list (i.e.: Seq. list) and others interactive (i.e.: Patch).
  • Macros and Pages to organize and to do more easy the edition and playback processes.
  • Software updates via floppy disk (except for Tour format), via USB memory or via Ethernet connection with a PC. (The version is downloaded from Internet).
  • Off Line Editor, OLE, for PC/ Windows. Its data are compatible with the consoles. Using the OLE it’s possible to edit, modify, print, test, etc any Show.
  • Direct compatibility of shows for Plus, Space, Sky and Spirit models. Compatibility using a conversion tool for these models and Scan/ Stage/ Compact models.
  • Show compatibility among all the consoles in Hydra family.


  • 512 Channels, and 512 Fixture Attributes. These maximum are configured in the Console menu up to a maximum of 512 items in total.
  • 2000 Cues (admitting decimal numbers).
  • 2000 Groups.
  • 2000 Pages (for Masters and Crossfader).
  • 2000 Macros.
  • 2000 Effects.
  • 99 libraries per category: Dimmer, Position, Color, Gobo, Beam, X-tra.
  • 9 Time Parts.
  • 6 Pre-programmed Timings that can be edited.
  • 10 soft keys, with bank control, that are access to groups, macros, positions, colors, etc. These soft keys can be interactive with the edition process.
  • 24 Masters. Each master can accept a memory or group (in mode normal, absolute or inhibit), a channel, an effect (with level or rate control) or a sequence (the sequences accept commands, jumps and time parts).
  • A master also can be programmed as Level control or Rate control for any Playback or Playbacks group.
  • Dedicated Crossfader that accept cues list, jumps, commands, and time parts.
  • 1 General Master with B.O. key.
  • 1 SX master with B.O. key, to control the sequence output.
  • 1 SM master with B.O. key, to control masters & DMX-IN.
  • 1 Level Wheel (vertical)
  • 3 Encoders to control fixtures parameters, speeds, palettes, libraries, shapes, etc.
  • 1 Encoder for banks control.
  • 1 Encoder for monitors control.
  • 1 illuminated Trackball (several colors) to control the Fixture positions and to simulate the external mouse.
  • Display. 128 x 64 pixels. Graphic.
  • Alphanumeric keyboard. External.
  • Hard Disk and 2 USB ports to store Shows, including the formats LT and ASCII Light Cue, Fixtures, Devices, etc.
  • Universal power supply, with “shut down” control. (85-265 V. / 50-60 Hz.).
  • 2 PS/2 ports for mouse and external keyboard.
  • 1 video output (SVGA and TFT).
  • 1 RS232 serial port.
  • 1 audio input (Jack).
  • 1 SMPTE input (Jack).
  • 3 external triggers.
  • MIDI port with In- Out (Din5).
  • 1 DMX-OUT and 1 DMX-IN (XLR-5).
  • 1 XLR-3 connector for working light (dimmable).
  • 1 LT-LINK port to connect LT accessories.
  • 1 Ethernet 10/100M (RJ45).


  • Spirit: 920 x 442 x 73…126. Weight: 18.8 Kg.
  • Spirit Tour (1 monitor integrated): 675 x 530 x 155. Weight: 21.5 Kg.

Meisures in milimeters (width x depth x height).

Capture Polar

  • Capture is a traditional but innovative lighting design package. With its low price, it is the choice that will give you the most value for your money!
  • Capture focuses on the creative parts of lighting design, getting a feeling for the stage, set and physical environment; experimenting with throw distances, coverage and angles; mixing and balancing of colors, projections and breakups, physical rig design and measuring; and more…
  • Connected to Hydra via Ethernet (ArtNet, IPX or CITP)
  • This console includes license of Capture Polar LT Edition.

eBox. Conversor Ethernet – DMX

  • 2 or 4 Configurable DMX ports (IN /OUT).
  • Ethernet: ArtNet and Hydra IPX protocols
  • Special use with LT simulators (W.O.L.E.)

Remote. Radio Frequency and/or Cable

  • Cable/wireless remote control.
  • Ion-Lithium battery. High duration and easy charge.
  • Display with light & auto-illuminated keyboard. Auto power-off function.
  • Easy and ergonomic. The Remote Control permits us to execute, practically, all Hydra functions. Bi-directional, with command line, messages and others status in the remote control.

Remote PDA

  • Based in Wireless Ethernet (Wifi connection).
  • Easy and ergonomic. The most of the functions of the console can be done via Remote. The communication between the Remote and the console is bi-directional, and this permits us to have the needed information in the remote control.

Wireless Ethernet Handled PC with Windows CE. A Remote Control Software of LT for Windows CE. Regular laptop uses is not restricted.