• 2 Editors: Stage & Blind
  • Next, Prev & Test functions for fast edition.
  • Fixtures edition supported by palettes (pre-programmed palettes) & Libraries.
  • Attributes, Palettes & Libraries are divided in the following categories: dimmer, position, color, gobo, beam & X-tra.
  • Several Timings, time references, to separate conceptually cue/group contents (htps, ltps, channels, gobos, colors, etc.) with the objective of controlling the fading in scene of each concept independently.
  • Fan-out & Flip functions.
  • Searching & faster actions using keys of dimmer, position, color, etc.
  • Edit+ function for use live fade times with libraries and some editor functions as call, test…
  • Banks, in touch panel, to access groups, macros, palettes, libraries, shapes… 30/50 direct accesses. Banks are configurable.
  • Shapes for editing dynamic values to any fixture attribute or channels (circle, can-can, rainbow…). Preprogrammed, editable & shapes user library.
  • Rescue function for recovering the last selections, modified cues and reset editors. r
  • Copy function to copy values of channels & fixtures.
  • Copy function to copy cues, groups, effects, pages, macros…
  • Exam function to exam contents or status of any console item.
  • Modify function to modify contents or status of any console item.
  • Command Line to enter commands and data.


  • Learn Time function to learn times for Effects & Crossfades. This function “learns times” from a manual execution.
  • Times control (speed control) for Submasters and Crossfader.
  • Playbacks Modification in Stage & Blind.
  • Effects that have several ways to execute the same contents. Effects can be modified in live and during their execution.
  • Prio & Tracking functions allow to adjust the playback priorities and fading out modes.
  • Event list controlled by SMPTE, inner or external, and MTC. An event executes Cues, Effects, Crossfade, Macros, Rs232 Commands, etc.

Other functions

  • Macros & Pages for improvement editing and execution processes.
  • Software updating (USB, Ethernet) from PC (updates are available on
  • Windows Off Line Editor, WOLE, that allows data exchange between consoles and computers. Wole is a console in your computer.
  • Shows are compatibles for HYDRA II versions & models.
  • Shows can be converted from other LT console models: Plus, Space, Sky, Spirit.

Inside Menu

  • Setup to configure modes and console parameters.
  • Help Pages.
  • Several Languages for help and information.
  • Tests menu to test the correct status of each console part.
  • Printer menu to print an item, an item range or a selection of items and ranges. Console prints to a digital file in *.txt format.
  • Load Selected option, inside Shows menu, allows recovering, selective, of elements of a show (only a cue or cues range, only patch, only macros…). Console can read/load ASCII Light Cue Shows directly.

Channels Patch & Fixtures Patch

  • Channels: These channels accept response curves and level limit for dimmer. Channel Patch has quick commands to copy (move/set default…) dmx lines, dmx address range…
  • Response Curves, preprogrammed and editable, curves are for conventional channels.
  • Fixtures: Fixtures Patch has an XY control to adjust trackball movement in each fixture, in accordance with fixture location. Fixtures Patch also has a special external dimmer function, and special adjust for scroller gels.
  • Extend library for fixtures, structured by manufacturer and models. (Fixtures library is updated from internet and can be edited and modified.

Special ports for control & synchronization

  • 3 External triggering (switchers), can be associated to any fader or key.
  • MIDI IN-OUT. Patch MIDI included & editable.
  • DMX input that allows to capture scenes (Channels & Fixtures modes), to mix any DMX output and to execute console macros.
  • Configurable Serial Port (RS232) only for 6000 models. It’s possible to edit commands to use them in our Show: Slide control, video control, etc.

Ethernet 10/100/1000M

  • Ethernet to connect several consoles and/or woles. Master/salve process definition in Ethernet session.
  • DMX Ethernet, with ArtNet protocol, and ready for ACN. In accordance with console models there are 6 or 12 universes.
  • Connections with visualization software, as Capture, ShowDesigner or Wysiwyg. Connections with media servers as Coolux.


  • 6144 (S24-6000 & S48-6000) dmx addresses for channels & fixture attributes.
  • 3072 (S24-3000 & S48-3000) dmx addresses for channels & fixture attributes.
  • Number of channels & fixture attributes configurable in “Console” menu, with a maximum of 6144/3072 dmx addresses in accordance with the console model.
  • 2000 Cues (with decimal cues).
  • 2000 Groups.
  • 2000 Pages (for Masters and Sequence).
  • 2000 Macros.
  • 2000 Effects.
  • 200 libraries per category: Dimmer, Color, Gobo, Position, Beam & Xtra.
  • 9 Time Parts.
  • 6 Timing (pre-programmed & editable).
  • 30/50 programmed keys, they are accessible in the touch panel and placed in banks of groups, macros, positions, colors, gobos, etc. These keys are interactive with the edition process.
  • 24 / 48 Submasters (depending on models) to execute Cues & Groups (Normal, Inhibit & Absolute), Channels, Effects (speed or level control) and Q-List (accepting commands, jumps, etc as in the crossfade). Submasters have 1 fader & 2 associated keys, with LED.
  • Submasters can be configured for the control of Level or Speed, controlling any Playback or Playbacks group.
  • 1 dedicated Crossfader accepting jumps, commands, time parts & learn-time function.
  • 1 General Master with black-out.
  • 1 SX Master with black-out.
  • 3 Configurable Masters with black-out, dedicated to control Submasters, DMX-IN, etc.
  • 1 Level Wheel
  • 4 Encoders for special edition of fixture attributes, speeds, shape parameters, etc. ,
  • 1 illuminated multi-color Trackball for the control of fixture positions & for the mouse simulation.
  • Full Color Graphic Touch panel (7”, 800×480).
  • Simulated alphanumeric keyboard (touch panel) and capability to connect an external keyboard.
  • Hard Disk & 6 USB ports (2 in the front and 4 rear), to store fixtures, devices & shows (LT & ASCII Light Cue formats).
  • Universal power supply, with power fault (85-265 V. / 50-60 Hz).
  • 16G Solid State Hard Disk.
  • 2 PS/2 to connect external mouse and keyboard.
  • 2 Video Outputs (DVI-D).
  • 1 RS232* serial port (*only for S24-6000 & S48-6000).
  • 1 Sound Input (Mini-Jack)
  • 1 SMPTE Input (Jack)
  • 3 External Triggering.
  • MIDI port with In – Out (Din5)
  • S24-6000 & S48-6000: 6 DMX-OUT & 2 DMX-IN (XLR-5)
  • S24-3000 & S48-3000: 3 DMX-OUT & 1 DMX-IN (XLR-5)
  • 2 XLR-3 for dimmable working lights connection.
  • 1 LT-LINK port for accessories connection.
  • Ethernet port, 10/100/1000M (RJ45).


  • Hydra II 48 Submasters: 1155mm x 442mm x 70…130mm, 25 Kg.
  • Hydra II 24 Submasters: 920mm x 442mm x 73…126mm, 22 Kg.

Hydra II Master Wing

  • 2 DMX-OUT ports, that allow you to use DMX Output from the simulator
  • 2 USB Host ports.
  • 1 USB Device port.
  • 1 working light port 12V.

eBox. Conversor Ethernet – DMX

  • 2 or 4 Configurable DMX ports (IN /OUT).
  • Ethernet: ArtNet and Hydra IPX protocols
  • Special use with LT simulators (W.O.L.E.)

Remote. Radio Frequency and/or Cable

  • Cable/wireless remote control.
  • Ion-Lithium battery. High duration and easy charge.
  • Display with light & auto-illuminated keyboard. Auto power-off function.
  • Easy and ergonomic. The Remote Control permits us to execute, practically, all Hydra functions. Bi-directional, with command line, messages and others status in the remote control.